a game for nobody

October 9, 2025

ISKRA is a visual novel type game that's attempting to unscramble digital and analog reality. It's set in a grimy Eastern European city and deals with ę̸̙̰͚̱̳̖͎͋̿̉́̐͆͐̓̕͠v̴̧̻̆̋́ḙ̶̟̮̬͂͊̏̈́r̶̡̛̯͇̳̝̩̦͍̋̽̿̌ȳ̵̢̳̭̼͎͂̍̒̇͌̈́̀͜t̴̨͍̰͚͚̲͒̍͋͐̌̌͝ȟ̶̨̦̲͉̳̭͙̺͈͊̿̈́̿͌̓̚̚͝i̴͓̱̳͖̭͊͒̽͂̿́̑͝͠ň̸̃̔̈́̓͜͝g̴̖̤̳̻͍̣̣̲̪̮͊͊͒̇.̴͉̦͚̩̥̟̥̑ͅ I'm a horrible vessel so I'm not sure why I was granted this obsession, but I will follow it through to the (bitter/sweet) end. We know too much anyway and throwing ourselves in the deep end is the only way to unlearn. As somebody created by the internet, I've gone through countless ups and downs and been left bitter by the standards we've arrived to. “Means to an end” has camouflaged as “creative expression” ever since creativity in its broadest sense got monetized through content, and separating the two has become almost unimaginable to a modern mind. This is why I squeeze PAIN and SUFFERING for their wisdom for as many minutes as I can every day before my attention wanders off into the void again - attempting to place this reality into a video game.

The goal is to make something with so many teeth that it becomes creation rather than content. I'm not aiming for profound, symbolic or mysterious, just pure in its intentions. This is the only way to stand out in a world full of prolific creators. To stand out is not to attract mass attention, however; In our present day, it is to make something that outlives you. Something that speaks to an unpredictable number of people, maybe 1 or maybe 1 thousand (hopefully not much more than that) - but changes their lives. People on the true margins are the hardest to reach - not those officially labeled as victims based on race, sexuality, health, politics, religion or anything else - but anyone with no true sense of belonging in a world of "communities". They may not even realize the gaping hole in their person since they’ve lived with it for too long. But they will feel more whole with every drop of viscous wisdom juice that fills it.

← Back to Blog

©repth